Audio Engineering Society 49th International Conference on Audio for Games 

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AES49 Audio for Games: Keynote & Additional Sessions

Audio for Games is delighted to announce:

Keynote Speaker Robin Rimbaud, aka “Scanner” – Inspiration from a Different Place

Robin Rimbaud aka Scanner is an artist, writer, plasticien sonore and composer working in London, whose works traverses the experimental terrain between sound, space, image and form, connecting a bewilderingly diverse array of genres – a partial list would include sound design, film scores, computer music, digital avant-garde, contemporary composition, large-scale multimedia performances, product design, architecture, fashion design, rock music and jazz.

Since 1991 he has been intensely active in sonic art, producing concerts, installations and recordings, the albums Mass Observation (1994), Delivery (1997), and The Garden is Full of Metal (1998) hailed by critics as innovative and inspirational works of contemporary electronic music. He scored the hit musical comedy Kirikou & Karaba (2007), wrote Europa 25 a new National Anthem for Europe in 2005, premiered his six-hour show Of Air and Ear (2008) at the Royal Opera House in London, designed the sound for the new Philips Wake-Up Light (2009), and national cinema campaign for Sprint USA (2012) Chanel’s Fall-Winter collection (2012) and music for the Olympic Ceremony in London in 2012.

More information about his keynote will be announced in January!

Session: Mixing Panel hosted by John Broomhall

Assembled by gameaudiomix.com guru Rob Bridgett, John Broomhall will host a panel of mixologists in a discussion of the current state of interactive and dynamic mixing.

Session: “The Future of Game Audio” – A Retrospective – Adele Cutting

Adele Cutting revisits the 2009 AES 35 panel which discussed what the future of game audio would be. Find out how close we are today to the dreams of yesterday.

Sponsored Session: Hands-on Demo with FMOD Studio – Firelight Technologies

Firelight Technologies brings the latest and greatest updates to their upcoming FMOD Studio to the conference for a hands-on demo.

Sponsored Session: History of 3D Audio in Games – Martin Walsh (DTS)

Sponsored Session: Global Game Audio Production & the Future of Localization Workflow – Binari_Sonori

 

Early bird registration for the 2013 AES49 Audio for Games Conference, February 6-8 closes this Friday so be sure to register!

 

More sessions and papers to be announced leading up to the conference.

Keep an eye on the @AESGames twitter account for up-to-date news!

 

Exciting times ahead,

AES49th Conference Committee

 

 

 

 
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