Wednesday
Thursday | Friday
| 8:30 | Registration |
| 8:45 | |
| 9:00 | |
| 9:15 | Crossing the Streams |
| 9:30 | |
| 9:45 | |
| 10:00 | |
| 10:15 | |
| 10:30 | Break |
| 10:45 | |
| 11:00 | Myths, Facts and Techniques Behind HDR Audio |
| 11:15 | |
| 11:30 | |
| 11:45 | |
| 12:00 | |
| 12:15 | |
| 12:30 | Lunch |
| 12:45 | |
| 13:00 | |
| 13:15 | |
| 13:30 | |
| 13:45 | A (Fairly) Brief History of 3-D Audio in Games |
| 14:00 | |
| 14:15 | |
| 14:30 | |
| 14:45 | |
| 15:00 | Break |
| 15:15 | |
| 15:30 | How Sound Affects Realities Enhancing Narrative Through Audio |
| 15:45 | |
| 16:00 | |
| 16:15 | |
| 16:30 | Going Old School: Chiptunes and Trackers in Games |
| 16:45 | |
| 17:00 | |
| 17:15 | |
| 17:30 | |
| 17:45 | |
| 18:00 | Dolby Reception |
| 18:15 | |
| 18:30 | |
| 18:45 | |
| 19:00 | |
| 19:15 | |
| 19:30 | |
| 19:45 | |
| 20:00 | |
| 20:15 | |
| 20:30 | |
| 20:45 | |
| 21:00 |




